Cantrips – Receive Cantrips or Level 0 Spells that don’t require any preparation to cast them.Sorcerer Proficiencies – Gain the same Simple Weapon Proficiency although you’re still not proficient with any Armor or Shield as these limit the gestures you make when casting Spells. As a Level 1 Crossblooded Sorcerer, you receive the following: Afterward, we’ll continue leveling up the Stigmatized Witch Archetype to unlock a special Hex for our allies. ER works in the same way as Damage Reduction (DR) except that the type of resistance being reduced is elemental such as Fire and Cold Damage.Īt Level 5, you’re going to multiclass with the Crossblooded Sorcerer, which has the same Spellcasting Ability as Ember’s, to gain a Bonus Feat as well as two Bloodlines. Vulnerability Curse – Removes the Energy Resistances (ER) and Immunities of a target for several rounds.As a result, you incur a -4 penalty on all Weapon Attack Rolls, which means that it’s not encouraged to fight against enemies using Ranged Weapons. Blackened – Receives multiple Fire Spells such as Burning Hands, Scorching Ray, and Burning Arc due to your blackened and sensitive hands.Simple Weapon Proficiency – Allows you to wield Simple Weapons like Quarterstaves and Heavy and Light Crossbows.Raven Familiar – Raises the bonuses you receive for your Persuasion and Perception Checks by +3 and +2, respectively.Remember to attack the others first because damaging the enemy who is asleep, will wake them up. Slumber – Puts the target to sleep if they fail their Will Saving Throw Roll or Save for several rounds equivalent to your Witch’s current level.With Precise Shot, you’re able to remove the -4 penalty that you would normally receive when you use these Spells to hit an enemy who is engaged in Melee. Point-Blank Shot and Precise Shot – Gains +1 Attack and Damage Roll Bonuses for Ranged Touch Attacks, otherwise known as Ray Spells.This is then replenished after taking a rest.īy the time you meet her at Level 3, she would automatically possess the following Feats, Proficiencies, Abilities and Hexes: Instead, you’re able to cast these depending on how many available Spell uses you have for the day. But unlike Wizards, Witch’s are spontaneous casters so you don’t need to prepare their Spells beforehand. Additionally, we’ll also explore the benefits of Conjuration Spells and other Hexes to buff and heal the party.Įmber’s Spellcasting Ability is Charisma, which is different from the Witch Class. Because of this, you’ll have to try other Spells like Glitterdust to blind them or Ray of Exhaustion to impose penalties on their Attributes. Note that this is effective against Humans but not so much against other creatures. At earlier levels, it’s good to start casting Slumber to immediately debilitate your target, followed by using harmful Spells against them. Ember Build Pathfinder Wrath of the Righteous Guideįor Ember’s Build, you’ll want to improve her usage of Necromancy Spells coupled with Hexes.
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